There was a mostly positive response to the idea, but we also got a lot of feedback of how we could work it better. I ended up making a lot of little updates to the game on the day in response to people's popular choices.
Some main points:
- Larger text (we should have a larger screen on the day, so we can definitely fix this.)
- Images and sound to make it more interesting (these were already in our plans, but it's good to see others thought this too)
- Make the idea of our stall clearly explained up front (we were introducing it as people approached, but signs/etc would help)
- Since we were narrating the story, it was suggested that we remove the text from the screen completely as it is distracting to listen and read simultaneously. (Without narration, there's just awkward silent reading, so we are definitely doing narrating.)
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