Tuesday, 23 August 2016

Week 6 Prototyping and Testing

Today we set up our basic structure and let people test our story.


There was a mostly positive response to the idea, but we also got a lot of feedback of how we could work it better. I ended up making a lot of little updates to the game on the day in response to people's popular choices.



Some main points:
  • Larger text (we should have a larger screen on the day, so we can definitely fix this.)
  • Images and sound to make it more interesting (these were already in our plans, but it's good to see others thought this too)
  • Make the idea of our stall clearly explained up front (we were introducing it as people approached, but signs/etc would help)
  • Since we were narrating the story, it was suggested that we remove the text from the screen completely as it is distracting to listen and read simultaneously. (Without narration, there's just awkward silent reading, so we are definitely doing narrating.)
We also got a lot of insight into the kind of choices people were making most often. Since the story set up was an adventure, people were choosing based off what would be most exciting, not necessarily what they would naturally do. People were also very trusting and kind, more likely to talk than attack when given the choice.

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